Adobe finally releases Premiere Rush CC for Android – but not for all devices [Updated]
Designed for mobile creators, Premiere Rush (formerly “Project Rush“) is designed to allow you to quickly edit videos for social media without all the hassle and fuss of a full-blown editing application. It’s been available on iOS, Windows and Mac for a while now, but today, Adobe has today announced that Premiere Rush has come to Android devices.
Although, it hasn’t come to all Android devices. It’s only available for devices running Android 9.0 (Pie) or later and only on one of a dozen different phones.
Adobe calls Premiere Rush a “cross-device video editing app” which allows you to sync up projects and edits to the cloud and work on them across multiple devices. It’s similar to the way Lightroom works with mobile devices now. Its goal is to allow mobile content creators to get their work done, uploaded and shared as quickly as possible.
Even if you’re not looking to edit and publish straight from your mobile device, it means that you can at least make a start on your edits on the way home. You can then finish them off on the desktop using Premiere Rush or Premiere Pro for Windows or Mac.
The current compatibility list is a dozen phones from three manufacturers. And I don’t think these are just examples. I think this is it. This is all of the compatible devices. Because even though my ZenFone 5 runs Android 9.0, it’s not showing up as compatible at all when I attempt to view the App page on the Play Store.
- All the following devices running Android 9.0 and later are supported:
- Samsung Galaxy S10/10+, S9/9+, Note9, Note8, S10e
- Google Pixel 3/3XL, 2/2XL
- OnePlus 6T
It’s great that this has finally come to Android, and when I first heard the news, I was very excited as I use Android devices. I’ll be getting the new ASUS ZenFone 6 soon, which is very much geared towards mobile content creators, so I was looking forward to having a play with Premiere Rush on it. But now it looks like I might not be able to. At least, not yet?
Adobe Premiere Rush for Android is available in a number of different ways…
- Premiere Rush Starter Plan: Available for free, the Starter plan gives customers access to all Premiere Rush features, use of desktop and mobile apps, and the ability to create an unlimited number of projects and export up to three projects for free.
- Premiere Rush is available for $9.99/mo to individuals through Adobe.com or the Samsung Galaxy Store and Google Play Store.
- Premiere Rush is also included as part of the following Creative Cloud memberships: All Apps, Premiere Pro single app, and Student plan and comes wiht 100GB of Creative Cloud storage. Additional storage options, up to 10TB are also available for purchase.
So, if you already have Premiere Pro or the All Apps package (which is cheap in the US & UK right now), Premiere Rush won’t cost you any extra, unless you need more storage space.
I’m not sure what makes things device-specific, but hopefully, Adobe will start adding compatibility for other devices – because there are more than just three big Android smartphone manufacturers. Or, maybe they’ll figure out a way around whatever the device-specific limitations are.
Find out more about Premiere Rush on the Adobe website.
Update: We’ve received a response from Adobe regarding compatibility for Android 9 devices other than those listed above.
Expanding device support is a top priority and we are working hard to add additional support over the coming months. Each Android device has unique hardware and software components, and the Premiere Rush team strives to ensure that our supported devices have been thoroughly tested to ensure a great user experience. If you’d like to submit your feedback on which devices should be supported, please respond to this one question form: adobe.ly/rushdevicepoll.
John Aldred is a photographer with over 20 years of experience in the portrait and commercial worlds. He is based in Scotland and has been an early adopter – and occasional beta tester – of almost every digital imaging technology in that time. As well as his creative visual work, John uses 3D printing, electronics and programming to create his own photography and filmmaking tools and consults for a number of brands across the industry.