Sony unleashes world’s largest and highest resolution 128-megapixel global shutter CMOS sensor
Sony has announced their Sony’s newest huge CMOS sensor, the Sony IMX661 with a global shutter and whopping 127.68-megapixel resolution. It’s said to be both the world’s highest-resolution and the world’s physically largest global shutter CMOS sensor with a diagonal measurement of 56.73mm – for comparison, your typical “full-frame” sensor is around 43.2mm.
But just as impressive as its size and resolution is its speed, which Sony says is up to 21.8 frames per second. And just a reminder, this is a global shutter sensor. It uses Sony’s Pregius technology, which enables it to capture scenes without the usual “jello effect” typically associated with rolling shutter CMOS sensors.
The physical dimensions of the IMX661 are 46.2 x 32.9mm, putting it well into the medium format territory. It’s actually a hair wider than the 43.8 x 32.9mm sensor found inside the new Fuji GFX 100S, potentially offering something in between the 3:2 and 4:3 aspect ratios at a resolution of 13,400 x 9,528 pixels, which boils down to a strange 45:32 ratio.
Despite the closeness in size to Sony’s medium format sensors found in Fuji and Hasselblad cameras, it’s unlikely that we’ll see this come to anything that any of us might use. The press release suggests that it’s more for industrial use – regardless of how many of us might want that huge medium format global shutter video goodness!
If Sony did choose to let Fuji and Hasselblad put this into a compact medium format camera for regular photo and video use, though, I do wonder what sort of price point such a camera might be at.
Sony plans to start shipping samples out to manufacturers in April. You can find out more on the Sony Japan website.
John Aldred is a photographer with over 20 years of experience in the portrait and commercial worlds. He is based in Scotland and has been an early adopter – and occasional beta tester – of almost every digital imaging technology in that time. As well as his creative visual work, John uses 3D printing, electronics and programming to create his own photography and filmmaking tools and consults for a number of brands across the industry.