Post-processing a VR 180 video with the Canon R5C and Dual Fisheye lens

Alex Baker

Alex Baker is a portrait and lifestyle driven photographer based in Valencia, Spain. She works on a range of projects from commercial to fine art and has had work featured in publications such as The Daily Mail, Conde Nast Traveller and El Mundo, and has exhibited work across Europe

When Canon introduced the 5.2mm dual fish eye lens for shooting VR 180 video, they didn’t just ‘make a new lens.’ They had to develop an entirely new ecosystem with software capable of processing the huge 8K RAW files and then make sure they were converted to a readable codec for post-processing and editing.

In this article, we will look in depth at what it takes to post-process and edit a VR 180 video that was shot on the Canon EOS R5c ($3,999.00) and dual fish eye lens ($1,999.00). If you’d like to read about preparation for a VR 180 video shoot or how to shoot with the equipment, see the previous two articles in this series.

[Full VR 180 Series: Preparation | Shooting VR Videos | Post Processing | 3D 180 VR Images]

Developing an Efficient Post-Processing Workflow for VR Content

Shooting videos with the R5c and dual fisheye lens did not present too many issues for us. There were some major considerations to take on board, and of course, shooting a 180-degree video did present its own challenges. However, one of the major sticking points in our journey was the post-processing workflow.

The challenges of working with VR 180 video footage

Perhaps one of the biggest challenges was the sheer size of the files that we shot. A two-minute 8K RAW video file is around 50GB of info. You need a lot of storage space, a lot of RAM and GPU, and a fast computer.

In fact, I ended up updating my laptop to a faster one just to be able to process these files. My 8-year-old Mac Book Pro just wasn’t going to cut it! This is yet another major cost to take into account if you want to start making VR180 videos with the Canon system.

You can see the system requirements on the VR Utilities download page. It states that 8GB of RAM is sufficient. However, I am very grateful I went for the 32GB in the end. 16GB is, in my opinion, an absolute minimum.

Offloading the footage from the card

In order to download the footage from the memory cards, you need to use a fast card reader. We used this one from ProGrade Digital. If you don’t use a fast, good-quality, card reader, it is much slower to offload the footage, and the possibility of corrupted files increases.

For the videos you see at the end of this post, we shot about 500 GB each of 8K RAW 60fps footage (roughly 15 minutes). Between the cobalt cards and the fast card reader, it took less than 15 minutes to offload the raw footage.

Editing VR 180 video - Prograde card reader

You do have to pretty much shut down all other applications on your computer while doing the download. We managed to crash an M1 Mac while offloading the cards after one shoot! Once again, the faster the computer, the better.

Software and workflow

There are two major steps in the editing workflow. Firstly, you must process the RAW footage using Canon’s VR Utilities software. This software processes the VR footage automatically. It will apply distortion corrections and, most importantly, convert the circular footage into equirectangular images (square-ish in layman’s terms), ready for editing in your NLE or viewing on a headset.

It also allows you to make changes to the exposure, add sharpening and reduce noise, and in the latest update (version 1.3), it allows stabilization of your footage. This is a great advantage and will allow easier shooting with gimbals, as this video from Hugh Hou shows:

The second step is to edit the exported footage from VR Utilities into your preferred editing program. Canon has teamed up with Adobe and has created a VR Plugin for Premiere Pro. This will read the VR codecs without any extra work on your end, making it easy to edit the footage in the way you are accustomed to.

There is, of course, a catch. In order to edit clips longer than 2 minutes in length, you need to pay a subscription fee. It’s $5/month each for the VR Utilities and the EOS VR Plugin for Premiere Pro. You do get a month of free trial. You can download these here, alongside the Canon HEVC Activator for whichever camera model you are using.

If you don’t want to pay for the plugin, you can use DaVinci Resolve if you have the Studio version (the free version won’t support 8K). However, you need to be aware that there is one more step involved than in Premiere Pro.

Let’s look in-depth at the entire workflow.

Post-processing steps for 180 VR video Footage

As mentioned above, the first step is to download all the software and follow the instructions. After that, you can open up EOS VR Utilities. For an in-depth video on the process check out the one below:

VR Utilities for processing your VR 180 RAW footage

Once you open the program, you should see your files listed in the left-hand column under either Stills or Movie. If this panel is blank, you need to go to the File drop-down in the menu and choose ‘Select Folder.’ This then allows the software to access your files. Once you find the folder you want to open, simply click Open (on a Mac).

VR Correction

The interface is fairly straightforward. You will see your selected footage in the middle of the screen. If you toggle the ‘fish eye’ option, you will see the footage change from circular to rectangular. It is quicker to keep the footage clicked to fisheye while you do any RAW adjustments, however, ultimately, we want that box unchecked.

You want to check the Parallax correction and horizontal correction and use the stabilization option if necessary.

Check the lens mask box. This prevents interference from each eye viewing the other lens in a headset.

Editing VR 180 video - EOS VR utility

Raw Adjustments

Now you can make your RAW adjustments, so head to the RAW development tab in the top right-hand corner. Here you can alter the white balance, the ISO and brightness, and add sharpness and noise reduction should you wish to.

You will also want to choose the colour space. Choose ‘Cinema Gamut’ and Canon Log 3 since that is what you shot the footage in.

Editing VR 180 video - EOS VR utility raw adjustments

Once that is done, you can trim the in and out points as you normally would and then hit Export. Select Apple Pro Res 4444 from the drop-down, and choose VR180 if editing in Premiere Pro. If editing in DaVinci Resolve, select the extend to 3D 360 selection. Choose maximum resolution, and hit export.

Editing VR 180 video - EOS VR utility export window

Depending on the length of the footage and the speed of your computer, the export time can vary. On my old MBP, a 2-minute 8k video exported in 9 hours, compared with 20 minutes for a 2-minute RAW 8K video on my new computer. You can see that it is worth investing in a faster computer!

That’s it! You’re now ready for your NLE.

Editing your VR 180 video

Now that you have your exported footage in a readable format, you can head to your preferred NLE for editing and exporting.

Premiere Pro Workflow for VR 180 footage

If you’ve activated the plugin for Premiere Pro, you should now be able to create a project and open the exported ProRes444 files as you normally do. From here, it’s pretty much business as usual, thanks to Canon for making the plugin.

For the music videos, we edited the videos in the same way that we would have with any other video. We synced the tracks to the audio, then cut between them to utilize the different camera angles that we had shot.

After that, it was time to add a LUT and then grade the LOG footage with our styling choices. Again, it’s all done in exactly the same way you normally would in Premiere Pro.

At the time of writing, it is not possible to edit the videos in Premiere Pro using a headset.

PRO TIP: Adding text to a 180 VR video

The only tricky part was to add the titles and end credits so that they would appear correctly in VR format when viewed in a headset. To do this, you need to go to the effects panel and select Video Effects. Open up the Immersive video tab and find ‘VR plane to Sphere’. Drag that onto your text in the timeline.

Editing VR 180 video - premiere pro text panel settings

If it’s not looking correct, check that the sequence settings are correctly set to VR 180, equirectangular, side by side in the VR properties tab.

Export settings in Premiere Pro

To export, go to the export page, choose what sort of file you want (more on this later as it depends on where you’re viewing it), and scroll down to check the ‘Video is VR’ box. Here, you can make sure it is stereoscopic, side by side, and 180 degrees. Now, export your VR 180 video as you normally would.

Editing VR 180 video - premiere pro export settings

Davinci Resolve Workflow for VR 180 footage

The recent update to EOS VR Utilities means that you can now edit your VR videos in both Davinci Resolve and Final Cut Pro, and you can even edit them using a headset.

In order to edit using these programs, you need to change the export setting in VR Utilities to ‘Extend to 3D 360.’

Editing VR 180 video - Canon VR utilities for DaVinci resolve export settings

Now, open up a new project in Davinci Resolve Studio using the correct resolution. You will see that the two images are stacked on top of each other rather than side by side.

Editing VR 180 video -  DaVinci resolve timeline

Edit the footage as usual, and apply effects, LUTS, and color grades as you wish. Adding 3D text in Davinci Resolve is not as easy as in Premiere and requires you to use Fusion. I won’t go into that here, but here is a video tutorial in case you wish to learn how it’s done.

Then, export the video with your chosen settings. This would be the same if editing using Final Cut Pro as well.

Google VR 180 Creator

Now that you have your exported files, you need to inject them with the code for viewing the footage properly in VR 180. Premiere Pro adds this automatically; However, Davinci Resolve and Final Cut Pro don’t.

You can download the Google VR 180 Creator in these links:

Hugh Hou is keeping his own private stash of those, as Google removed it for some reason a while back when they shelved their Cardboard viewing system. Thanks Hugh!

Open up the Google VR 180 Creator, and choose ‘Prepare for Publishing’. Then you can import your clip, and choose the options ‘top/bottom’ and ‘360 field of view’. Then click export. You are now ready to upload your VR 180 video to view it on different platforms.

Editing VR 180 video - Google VR 180 Creator

Exporting and uploading VR 180 videos

The exact export settings you choose will vary slightly depending on where you want your videos to be viewed. There are a few different platforms available at the moment for sharing VR videos, they all have their own advantages and disadvantages. Here are the main ones, plus the export settings they recommend.

YouTube

YouTube needs no introduction and is probably the biggest and best-known video-sharing platform there is. Anyone will be able to view your video, with one advantage being that they can view it either on a headset or on their phone or desktop (albeit without the full immersive experience). It’s also entirely free, and you have the option to monetize your videos if you’re popular enough.

Unfortunately, YouTube will only support up to 4K, which makes shooting in 8K RAW a little bit pointless. If you’re shooting on the EOS R6 mark II, however, this won’t be an issue.

Export settings: 4K, MP4 h.264 is fine.

DeoVR

DeoVR is the new kid on the block when it comes to VR sharing. You’ll find a whole community here enthusiastically pioneering VR 180 and 360 videos from all over the world. It’s a small start-up at the moment, but I suspect that DeoVR will grow from strength to strength, particularly as live VR streaming becomes more widely supported.

One advantage to this platform is that it’s free, and you can upload 8K, meaning that your 8K RAW footage won’t go to waste. There are also some subscription options and ways to make money from your content.

Export settings: 8K, MP4 (h.265 HEVC) bitrate 60-80mbps

Meta Quest TV

This is possibly the least well-known for most of us who aren’t super into VR, and you definitely need a headset to watch on this platform. That being said, it’s probably the best quality for viewing VR videos.

Export settings: Check out this guide here.

Directly via a headset

You should be able to play your VR 180 videos directly onto your headset should you own one. Instructions will vary depending on which device you have, so check out the manufacturer’s instructions. On the Oculus/Meta Quest headsets, for example, you can play your videos via a USB connection from your computer.

Editing VR 180 video - Udi Tirosh getting the ride of his life

FAQ

  • How do you edit VR 180 videos? You edit these videos by first processing the RAW files in Canon’s EOS VR Utility software and then in your preferred NLE program.
  • Can I edit the videos with a headset? At the time of writing, you can edit wearing a headset in both Davinci Resolve Studio and Final Cut Pro. Premiere Pro does not yet support it.
  • Can I skip VR Utilities and edit straight in Premiere Pro? If you are shooting RAW 8K 60fps (recommended), then you need to go through VR Utilities first. If you are shooting mp4 in 4K, then you can technically edit straight away in Premiere Pro. That being said, I have found it beneficial to always go through VR utilities first to avoid problems.
  • Is VR Utilities free? It is free to download, however, if you wish to work on clips longer than 2 minutes, you have to pay a $5/month subscription. There is a free 1-month trial.
  • Which is better, Mac or PC, for VR editing? I don’t want to get into the merits of either system here. However, you will need plenty of RAM, a minimum of 16 GB but preferably more. Plenty of GPU is also a huge advantage. I have found the newer M2 chipped Macs more than capable of working with these files, and I’m sure there are plenty of great PC options as well.

Conclusion

Canon has worked not only on the hardware needed to make high-quality VR 180 videos but also on the software and post-processing end. They have streamlined the workflow to such a degree that it is really very easy and quick to edit these videos and share them online.

The VR Utilities program and Premiere Pro plugin are very much still a work in progress, and Canon is constantly working on updates and making the software more efficient and useful. The addition of image stabilisation into the software is a huge improvement, and we can look forward to more to come.

Final Thoughts

Overall, it has been a steep yet highly enjoyable learning curve, purely because of how new this VR 180 technology is. To be able to shoot in 8K RAW, handle the files and post-process everything for under $10,000 is truly remarkable.

Yes, it’s not exactly a small amount of money for most of us, and there are considerable expenses beyond buying the camera and lens. However, a few years ago, you’d be looking at a far, far larger overall spend just to produce the same quality results.

I predict that we will be seeing more and more VR 180 and 360 videos in the near future, and Canon has confirmed its commitment to the medium. By opening up more camera bodies that work with this lens, such as the R6 mark II, and a new 360/180 VR hybrid consumer camera being teased, I think it’s safe to say that this won’t be the end of VR with Canon.

And frankly, that is great news because I am completely hooked at this point!

Once again, here are the two VR 180 music videos we made:

Creating a comprehensive series like this is not trivial. We were supported by a few partners who helped us with gear. A shout-out goes out to Canon for lending DIYP the camera and lens. A big thank you to Pro Grade for supplying the incredibly fast cards. Kolari! Thanks for the filters. Adobe, cheers for the Premiere Pro licence. Blackmagic, thanks for Davinci. If you read through this part, thank you as well for allowing us to acknowledge the support we get. You know the saying, it takes a village to write a series.


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Alex Baker

Alex Baker

Alex Baker is a portrait and lifestyle driven photographer based in Valencia, Spain. She works on a range of projects from commercial to fine art and has had work featured in publications such as The Daily Mail, Conde Nast Traveller and El Mundo, and has exhibited work across Europe

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7 responses to “Post-processing a VR 180 video with the Canon R5C and Dual Fisheye lens”

  1. max Avatar
    max

    Hello, great job. I have one question, since I am bit frustrated ;)
    I have a macbook pro M1 2021, 64 G ram. I shot with R5C an 8k RAW LT file that is 3 minute long.
    the CRM fisheye file is 43 Giga.
    When I convert it by EOS utility, it takes more than 3 hours, and the final file is 100 G !
    What am I doing wrong in your opinion?
    Thanks a lot

    1. Alex Baker Avatar
      Alex Baker

      That sounds about right, the export and conversion of these files takes a massive amount of data and therefore time. Be sure to close absolutely everything down before running VR Utilities, even having Chrome open or anything running in the background can make things slower. Also make sure if exporting onto an external disk it is a fast one and not running via a usb connector. We had the M1 Mac crash a few times and it was noticeably slower than the M2 Mac, it could also be the core processors and GPU that make a difference. Remember that this is all extremely new tech and things are still catching up. I would try to shoot shorter clips in future if you can or just be patient!

  2. Bernd Simson Avatar
    Bernd Simson

    Very good article!
    I would note one thing.
    YouTube does support 8K VR180 provided the resolution is 7680×4320 (16:9 aspect).
    However there is still a problem with viewing in VR as the YouTube VR App does not support 8K. One vr 8K viewing possibility is the Skybox video player (which now supports YouTube streaming).
    I also found for simple pc mono viewing, Google Chrome will show YouTube 8K but Microsoft Edge does not.

  3. Roger Sackett Avatar
    Roger Sackett

    Question: In addition to our primary 180VR version of our project filming with the R5C & Canon dual fisheye, we want to be able to deliver a “normalized” 2D version that anyone can view on any platform and have it look/play like any video would without the need or ability to look around.

    Do we need to create/export a special 2D version in post? Do we need to export only one lens view to avoid the side by side 3D? Having a way to deliver projects that are filmed in 1803D, but able to be viewed without the need for headset, moving mouse cursor on computer, or moving mobile device around to look at 180 is an important aspect in order to maximize budget & expand reach.

    I’m also a bit confused because often times when 180VR projects are posted on websites & such… they don’t play in 3D. Such as the videos in your article. When I view them online they play as 2D with no ability to “look around”. I do also watch VR videos on my MetaQuest 3 as they’re meant to be viewed. It gets confusing what we’re seeing when not in VR headset. Or why sometimes we see the 3D effect & other times we don’t.
    If you have suggestions (or anyone!) on the best way to be able to provide the secondary 2D version, I’d appreciate suggestions.
    Thanks so much!

    1. Alex Baker Avatar

      Are you trying to view on YouTube? Or another platform? YouTube will detect the VR coding and in the mobile app you can view it as VR180. On a desktop it just allows the viewer to move the curser around. You can export as just a flat 2D video if you don’t inject the VR code on export, it ‘should’ just show the central part of the image.

      Of course, this won’t be as good quality as just filming it normally so my workaround would be to use another camera shooting in 2D separately if you can. We did this for the music videos in the church and it worked extremely well, and didn’t take a lot more time.

  4. robert street Avatar
    robert street

    Hi

    I have a canon r5 and the stereoscopic lens, editing in premmiere

    I can export fine to use the files in occulas headset but just cant get it to work on youtube
    once uploaded to youtube its panable as a 360 video not 180
    ive tried a few different settings but just cant figure it out.

    If there is anyone out here using this setup and knows the way to do this id be so happy to be able to finally share my footage on there, had so many setbacks with this vr thing and just want to be in a position i can finally use it.
    Im not super tech savy but have tried exporting in the 2 vr settings that seem available, the side by side and over under

    Please help me or im gonna sell all this gear lol

    1. Alex Baker Avatar

      Hi, If you’re on Facebook I’d try asking in this group (EOS VR system users), there are a ton of knowledgable people who will be able to help you get this figured out! In the export settings under “video is VR” you need to check that it’s labelled as 180 and the stereoscopic side by side setting, sometimes it changes back to 360 as default. The Premiere plugins not super slick, but easier than the other options in general. Best of luck, once you get it figured out it’ll be more straight forward, but I also had a lot of teething issues at first so I understand the frustration!