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Lytro are out to change the future of cinema and they want to get into the hands of all filmmakers

Apr 29, 2016 by John Aldred 3 Comments

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lytro_changing_cinema

We all saw the big announcement a couple of weeks ago about Lytro’s new Cinema camera, but the folks over at No Film School sat down to have a more in-depth discussion with Lytro’s Head of Light Field Video, John Karafin, and got an exclusive look into some of the features and abilities of the Lytro Cinema camera system.

With a 755MP sensor offering 16 stops of dynamic range and framerates of up to 300fps, one could be forgiven for thinking that these were the most impressive points about this camera, but it barely begins to scratch the surface.

After watching the whole video, it’s seems like a ridiculous technology, and if it didn’t already exist you’d think that we were years away from developing this kind of a camera.  The fact that this is here, now, is truly amazing.

What’s particular interesting to me are the visual effects implications of a camera systems like this.

Gone will be the days of green screen and blue screen.  This means no more having to manually key out footage, and deal with colour splill from the background, and we won’t have to waste time and energy setup a dozen lights to evenly illuminate the background so we can get that clean key, because it doesn’t matter any more!

With the depth sensing technology, you can just peel pack the layers, and pick and choose what it is that you want to keep.  This same depth sensing technology also helps in allowing you to choose your aperture in post as easily as we can change white balance on a raw file in Lightroom.

And it’s not just some cheap software simulated trick, as it would be today with standard 2D footage in something like After Effects, no, the Lytro actually records all the in and out of focus data, and allows you to basically go through it on the fly in post, and it gives you options that aren’t even physically possible with traditional cameras and lenses.

lytro_f02

Like traditional cameras, you still have to decide where you’re going to put the camera, and determine your composition, setup the lights, and do everything else that you would normally do when shooting video, but Lytro say that they’ve already had studios contacting them about getting a bunch of these that they can then use to film a scene from multiple angles simultaneously.

lytro_3d

This would theoretically allow them to reconstruct the entire scene in 3D in the computer, and create virtual cameras to shoot from any angle they wish in post that they could move during the sequence, and with the 3D position of everything in the scene recorded at the point of capture, and not calculated from flat footage after the fact, the accuracy and believability of such camera movements and visual effects would be far beyond anything else available today.

When you consider that this is only the first generation of light field cinema cameras, it really makes you wonder what surprises there may in store for us in the future.

One of Lytro’s hopes is that this will eventually be able to fit in a unit the size of those we’re used to using today for most of our video needs.  It’s certainly within the realm of possibility.  Remember when video cameras used to look like this?

Ok, so it might take a couple of years before Light Field technology can fit in our pockets, but it certainly makes one excited for what may be yet to come.

You can find out more about the Cinema Camera on the Lytro website, and read No Film School’s full thoughts over on their website (and they’re well worth reading!).

[via No Film School]

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Related posts:

Lytro is making big waves in Hollywood with their groundbreaking new Cinema camera Lytro’s New 40-Megaray Camera Is Nothing Like Their Previous Toy Sony Grabs a Lytro-Esque Patent for Light Field Sensor Technology Google is buying Lytro for around $40,000,000

Filed Under: news Tagged With: cinema, Hollywood, light-field camera, Lytro

John Aldred: from diyphotography.net

About John Aldred

John Aldred is a photographer with over 20 years of experience in the portrait and commercial worlds. He is based in Scotland and has been an early adopter - and occasional beta tester - of almost every digital imaging technology in that time. As well as his creative visual work, John uses 3D printing, electronics and programming to create his own photography and filmmaking tools and consults for a number of brands across the industry.

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