GoPro Targeting VR Market with a Six-Camera Spherical Mount and Wireless Syncing

May 31, 2015

Liron Samuels

Liron Samuels is a wildlife and commercial photographer based in Israel. When he isn’t waking up at 4am to take photos of nature, he stays awake until 4am taking photos of the night skies or time lapses. You can see more of his work on his website or follow him on Facebook.

GoPro Targeting VR Market with a Six-Camera Spherical Mount and Wireless Syncing

May 31, 2015

Liron Samuels

Liron Samuels is a wildlife and commercial photographer based in Israel. When he isn’t waking up at 4am to take photos of nature, he stays awake until 4am taking photos of the night skies or time lapses. You can see more of his work on his website or follow him on Facebook.

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GoPro_VR_ArrayIn addition to its upcoming drone, GoPro has announced it is working on a dedicated spherical mount that will hold six of its Hero cameras and allow recording footage for virtual reality and augmented reality systems.

GoPro is also looking to simplify the working process and is developing software that will automatically sync videos from the camera to the cloud.

“When Facebook dropped the gauntlet and acquired Oculus, it sent a message that, ok there’s going to be heavy development and investment in virtual reality,” Woodman explained the company’s decision to invest in the VR and augmented reality market.

GoPro’s announcement last month that it will be purchasing Kolor, a leading immersive video software company, was just the first step in series of moves intended to set GoPro as a dominant player in the VR/AR market.

The next couple of steps that have now been announced, a spherical mount and 360° stitching software, will help GoPro secure its position in this upcoming field as it did in the action cameras’ market.

The six-camera array will be available in the second half of 2015 and is estimated to cost $1,500-$2,000 as Woodman said it would be ‘DSLR-class.

When GoPro purchased Kolor, we mentioned that many professionals feared the company would no longer cater to their high-end needs and would instead be focusing on GoPro’s ‘normal’ clients.

Woodman, however, said they’d be enabling “professionals and prosumers” to create VR content, and looks like GoPro putting their money where their CEO’s mouth is as the array is really going to be most appealing for production companies and prosumers”.

The CEO added that while ‘normal’ users will also buy it, the first version of the array will be designed for the pros.

Hoping to make their VR/AR system as popular as possible, GoPro plans for its video to be compatible with the most popular systems out there, including Oculus (Facebook), Hololens (Microsoft), Google Cardboard and YouTube’s 360° videos.

As for the software, Woodman says it is still in ‘alpha’ and although it’s still in its early stages, the software should eventually allow users to view and edit their immersive video without “having to touch an SD card or touch a USB cord”.

Another sign that augmented reality and virtual reality should be the next big thing was given as Apple announced it is purchasing an AR software company on Friday.

Apple joined tech giants such as Google, Facebook and Microsoft who are all heavily invested in immersive media technology.

[via TechCrunch]

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Liron Samuels

Liron Samuels

Liron Samuels is a wildlife and commercial photographer based in Israel. When he isn’t waking up at 4am to take photos of nature, he stays awake until 4am taking photos of the night skies or time lapses. You can see more of his work on his website or follow him on Facebook.

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One response to “GoPro Targeting VR Market with a Six-Camera Spherical Mount and Wireless Syncing”

  1. Alexyfrangieh Avatar
    Alexyfrangieh

    since they bought Kolor