NVIDIA’s latest RTX Studio drivers boost new AI features from Adobe and Blackmagic

Mar 20, 2021

John Aldred

John Aldred is a photographer with over 20 years of experience in the portrait and commercial worlds. He is based in Scotland and has been an early adopter – and occasional beta tester – of almost every digital imaging technology in that time. As well as his creative visual work, John uses 3D printing, electronics and programming to create his own photography and filmmaking tools and consults for a number of brands across the industry.

NVIDIA’s latest RTX Studio drivers boost new AI features from Adobe and Blackmagic

Mar 20, 2021

John Aldred

John Aldred is a photographer with over 20 years of experience in the portrait and commercial worlds. He is based in Scotland and has been an early adopter – and occasional beta tester – of almost every digital imaging technology in that time. As well as his creative visual work, John uses 3D printing, electronics and programming to create his own photography and filmmaking tools and consults for a number of brands across the industry.

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A couple of years ago, graphics card manufacturer NVIDIA decided that it was time to stop focusing just on gamers and launched their “Creator Ready” drivers. Those have since evolved into what is now called their “Studio” drivers, but they’re essentially the same thing; versions of their drivers that are geared more towards content creation rather than gaming.

They’ve seen a lot of changes over the last couple of years, especially since the launch of their first series RTX cards, and now their new March 2021 version of the Studio drivers focus heavily on the latest AI-powered tools from Adobe, including the new Super Resolution feature, as well as the newest neural engine in Blackmagic’s DaVinci Resolve 17.

YouTube video

The March 2021 update, NVIDIA says, provides a nice performance boost for Adobe’s new Super Resolution feature, currently available in Adobe Camera Raw and coming soon to Lightroom and Lightroom Classic, as well as all of the recently added Neural Filters. The Neural Engine in DaVinci Resolve 17, as well as new features like the Magic Mask also see a bit of a boost.

YouTube video

They say that there are also benefits for 3D artists, although the only software I can see mentioned by name is Blender’s AI-powered OptiX denoising (which is pretty awesome, btw).

For those who use NVIDIA graphics cards but don’t game, choosing to go with the Studio drivers is a no brainer, but many people still don’t know they even exist. The company’s Game Ready drivers are typically installed on new machines by default – or even if you install them yourself but go with the “Express” installation – but they’re well worth taking advantage of, showing some big performance boosts over the standard gamer drivers for many creative applications.

If you’re not running the Studio drivers yet, or you are but haven’t updated to the newest release, head on over to the NVIDIA blog to find out more and download it.

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John Aldred

John Aldred

John Aldred is a photographer with over 20 years of experience in the portrait and commercial worlds. He is based in Scotland and has been an early adopter – and occasional beta tester – of almost every digital imaging technology in that time. As well as his creative visual work, John uses 3D printing, electronics and programming to create his own photography and filmmaking tools and consults for a number of brands across the industry.

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3 responses to “NVIDIA’s latest RTX Studio drivers boost new AI features from Adobe and Blackmagic”

  1. Tom Connor Avatar
    Tom Connor

    I game and edit videos and have to use Studio as Davinci Resolve crashes using the Game drivers.

  2. Logics Avatar
    Logics

    The one and only Proprietary Linux driver. I can only assume, based on Optix, CUDA, and other creative enhancements, than it is rooted in the studio edition.

    Does pretty well with the few “games” I have run on Linux. I think most Linux gamers prefer AMD GPUs, whereas most creatives prefer nVidia.

    This is based purely on anecdotal evidence, and no real-world survey. Even then, the anecdotal evidence may not necessarily support the assumption that the proprietary driver is rooted in the studio edition, and can simply be a unique edition, with priorities based on usage, and not driver installation choices, since the nVidia tools are quite modular.

    In other words, we may be getting the best of both worlds, and the limitations of neither.

  3. Carter Tune Avatar
    Carter Tune

    I use separate boot profiles. One boots with studio drivers, the other for games.