Blackmagic has released its 3,588 page user guide for DaVinci Resolve 17
When Blackmagic released Davinci Resolve 16, it came with a downloadable 444-page Beginner’s Guide. It was a fantastic PDF to thumb through to help you get up and running quickly and acted as a handy reference when you got stuck.
Well, for those of you who’ve been struggling with Blackmagic’s latest incarnation of Resolve, fear not! Blackmagic has just released the DaVinci Resolve 17 Reference Manual and it’s grown to a whopping 3,588 pages long!
DaVinci Resolve is a complex application when you really dig down into it. It’s expanded a lot since its early days to meet the needs of its users. It now incorporates a full-blown non-linear editing system, more advanced colour correction and grading features, the complete Fusion feature set, as well as a slew of new Fairlight audio tools. And while it may be easy to get to grips with the basics, wrapping your head around the entire workflow and what everything does is no easy task.
The manual covers every possible topic you can imagine in DaVinci Resolve over around 200 chapters (which is why it’s 3,588 pages long). As well as the basics like project management, settings, ingesting and editing media, it goes into great depth on the more detailed aspects, too. It contains more than 400 pages on colour grading, over 300 on audio, and almost 1500 on Fusion alone.
There are very few stones that remain unturned!
I probably wouldn’t recommend reading the whole thing from start to finish, but definitely go through the pages documenting the features you’re already using to see what you might have missed, and then expand out from there as your needs go.
The DaVinci Resolve 17 Reference Manual is available to download now from the Blackmagic website.
John Aldred is a photographer with over 20 years of experience in the portrait and commercial worlds. He is based in Scotland and has been an early adopter – and occasional beta tester – of almost every digital imaging technology in that time. As well as his creative visual work, John uses 3D printing, electronics and programming to create his own photography and filmmaking tools and consults for a number of brands across the industry.