With so much information in the world, sometimes it can be hard for newcomers to sift through the noise when they want to learn how to use Photoshop. For me, I started by purchasing the software. I tried to work out what each tool did, then realised I was getting nowhere…although I did manage to somehow to put together this monstrosity of an image. This is one of the first manipulated images I created, beautiful isn’t it? A work of art that should be hung in the louvre (sniggers).
Elliott Montello is an Anglo Argentine living in Vancouver BC. Living life a s a Director, Cinematographer and self proclaimed pinball wizard, Elliot has been involved with numerous music videos and movies. A life long fan of the Mad Max films, he wanted to create his own apocalyptic world but with more of a 21st century feel than the eighties infused originals.[Read More…]
So after the madness that was hurricane Photokina, I am trying to re-adjust to normal life, hence a short post for you this week, as my body and mind recover! This weeks post is focussing on creating depth in your images.[Read More…]
Every week I get many messages asking where I get my stock images from. But before I answer that question, I am going to throw my two pence (an English saying for any international readers) in to the stock image debate.
A while back me and fellow DIY writer Joseph Parry were chatting over messenger. We had just started following a blog called Canon of design by Tavis Leaf Glover. Canon of design is a treasure mine of compositional information, which studies the master painters and how they designed, constructed and finished their masterpieces. These guys spent months, even years creating one image. Nothing was left to chance. Composition was perfectly drawn out, over and over again, until the image was compositionally bullet proof. I could write multiple articles about the benefits of signing up to Canon of design, but I will let you make your own mind up about that, just make sure you check it out.
Forged from rock and steel in the welsh valleys, photographer Ian Munro brings to photography a determination and dedication to keep inspiring viewers with his conceptual storytelling .
His images blur the lines of surrealism and humour. Frozen in time, with shades of Georges Méliès, and mad genius, he creates large sets, sometimes building them from scratch for his models to act in.
David Stoddart is a photographer and post-processing obsessive from Suffolk. He travels the Uk creating composites from his adventures, and has recently been creating a series based on planes from the world wars. Here David takes us through one of his composites.
This is one of my favourite Photoshop composites, mostly because the subject matter of the Avro Lancaster is close to my heart and also as it was quite a simple project with most of my concentration going into the lighting and shadows and not too many layers for once.
What do you think of when you hear the term composite? Lots of hours with the pen tool cutting out elements, or fiddling around with the refine edge tool? Well one of the ways I sometimes like to create composite images is by blending instead of cutting out. Many of the photographers I follow use this technique and it is quite straight forward, all you need to do is make sure you plan ahead and have a tripod……without a tripod you can not shoot to blend.
So how do you shoot to blend. Usually if you are shooting to blend, this technique will be used when you are shooting on location. You set a point for your tripod, set up the camera and it stays in that position for the whole shoot. It never moves. Only the elements in your image do.
Here is an example.
Mike Roshuk is a professional Photographic Artist, Illustrator, and Graphics Specialist based in Edmonton Alberta. He specializes in merging the worlds of photography and illustration, creating beautifully rendered artwork ranging from scenes of fantasy to pop-culture inspired images. I asked Mike to walk us through his mario world inspired composite
Whenever I’m trying to think of an idea for an image to create, I draw inspiration from aspects of pop culture that I have a strong connection with. This whole Pokemon Go craze these days has had me thinking about my favorite games from when I was growing up. Super Mario Brothers 1, 2, 3, and Super Mario World on the SNES were a huge part of my childhood. I thought it would be great to put a spin on some tribute pieces to these games.
Like with most of the images I create, I begin with a series of sketches. I took a look at a bunch of game screenshots for reference (although much of it was already burned into my subconscious anyway), and sketched out a few rough ideas based on the 3rd installment of the Mario series. Of course, I wanted to have a female version of Mario, and wanted to focus on creating some scenes with a lot of energy to them, rather than the typical pin-up style I’ve normally done in the past.