13 tips for working with Photoshop curves in 2 minutes

Jan 28, 2019

John Aldred

John Aldred is a photographer with over 20 years of experience in the portrait and commercial worlds. He is based in Scotland and has been an early adopter – and occasional beta tester – of almost every digital imaging technology in that time. As well as his creative visual work, John uses 3D printing, electronics and programming to create his own photography and filmmaking tools and consults for a number of brands across the industry.

13 tips for working with Photoshop curves in 2 minutes

Jan 28, 2019

John Aldred

John Aldred is a photographer with over 20 years of experience in the portrait and commercial worlds. He is based in Scotland and has been an early adopter – and occasional beta tester – of almost every digital imaging technology in that time. As well as his creative visual work, John uses 3D printing, electronics and programming to create his own photography and filmmaking tools and consults for a number of brands across the industry.

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Curves are one of the most valuable and powerful tools contained within Photoshop. Many of us have been using them for years. But do we know all of the tricks when it comes to working with them? Probably not.

This short video from Julieanne Kost at Adobe shows us 13 quick tips for working with Photoshop’s Curves in just two minutes. The tips cover a range of slightly less common techniques, including working with multiple curves simultaneously and making adjustments from the image canvas itself.

I use curves on a daily basis, and have done for over a decade. But I still picked up one or two new tricks from this video that I hadn’t seen before.

Which of these tips did you not already know?

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John Aldred

John Aldred

John Aldred is a photographer with over 20 years of experience in the portrait and commercial worlds. He is based in Scotland and has been an early adopter – and occasional beta tester – of almost every digital imaging technology in that time. As well as his creative visual work, John uses 3D printing, electronics and programming to create his own photography and filmmaking tools and consults for a number of brands across the industry.

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