Creating "The Splash"
Over the last few days, Flickr Explore has been sizzling with multiple pictures of Vincent Riemersma featuring splashes in wineglasses.
We asked him to explain how he made these pictures and was willing to share this information. He kindly agreed.
Yay!
Set-Up
Building the set-up for the splash photo's is more simple then one might think.
The main goal is to make a set-up where all the variables can be controlled to a high level.
For this purpose the glasses are glued to a shelve. The shelve is mounted on an old skate-frame. I had to add the skate-frame since sliding the shelve alone did not give the desired speed, and more importantly, did not give reproducible speed and timing results.
The skate-shelve is placed onto another inclined shelve where a metal rod is taped on to be able to release the glasses from the same position every time. That's it.

note: one glass broke loose from the glue the last session.
Lighting
As surprising as this may seem, those photographs are only illuminated with one strobe.
The strobe is pointed at the white wall behind the set-up and sound triggered (i.e. activated when hearing a sharp noise). Because we bounce the light off the wall we get a smooth homogeneous light that will shine through the liquid onto the camera. This gives a better result than when firing directly through the glasses.

Taking The Picture
So when the picture is taken the glasses where filled, the light is dimmed, the shutter is opened with a 3 second exposure.
The glasses are released from the marked position. Gravity pulls them down, hitting a fixed board with a sound trigger attached. Flash is triggered. Shutter closes, picture taken.
The plastic sheet is for catching up all spilled liquid which can then easily be cleaned. This works rather good, only a few drops every now and then manage to land on the floor or on objects nearby (in case the wife thinks it is a bad idea to experiment because of the mess :)

Sound Trigger (The Geeky Part)
When the shelve hits the fixed board, a piezo element detects the noise. This in turn triggers the flash using an arduino and a sound trigger solution form the hiviz.com site.
We already discussed how Hiviz can work together with arduino in a previous article on DIYP. (We also showed a solution where the arduino can shut the lights for you).
Using the Arduino (or the delay circuit from Hiviz) is beneficial since it gives the user maximum control over important parameters in high speed photography.
Playing with the delay time is important for splash photo's because you do not want the flash to fire early when all the liquid is still in the glass. And of course, you also do not want the flash to trigger to late, when all the liquid is already on the floor.
Although there are plenty alternatives for the arduino board, this board offers easy off use for a relative low price. In this project I used the arduino decimila which will put you down for about $25. The easy off use can be explained using 4 lines of the (short) code:
delay(100);
digitalWrite(flashPin, HIGH);
digitalWrite(flashPin, LOW);
delay(4000);
When the piezo detect the sound the code enters an if-loop where this code is included.
With the first line (delay(100)) we tell the arduino to wait the giving time in milliseconds (so in this example 100ms) before continuing to the next line.
After 100ms the arduino will set the flashPin to high.
On this pin a SCR is connected that will shortcut the two flashwires when the input is HIGH and shortcutting these wires will fire the flash. After this we pull the flashPin back down.
Then we tell the arduino to wait for 4s (4000ms) so we are certain that any extra noises will not let the arduino enter the if-loop a second time and fire the flash again.
Understanding Delays
This short Arduino code has two delays built in. Let see why.
The first delay (100) is there to allow the liquid to move a little after the impact.
If we remove the first delay the flash will fire immediately when the noise is detected.
When the shelve hits the fixed board all the liquid is still in the glass. When we add a 100ms delay we give the liquid time to move due to the inertia and pile up out off the glass.
This way it is easy to change the result just by making the delay longer or shorter.
The second delay (4000) is there to make sure we only get one pop per photo.
If we remove the second delay the flash will fire every time a sound is detected. So for example, when we throw a hand of dice and remove this delay (I removed the first one as well to get instant flashes) we get the following result:
Off course the glasses will only hit the board once. However when the liquid hits the ground, the flash is fired again.
Therefore the second delay is set to longer than the used shutter speed to make sure only one flash can be fired every exposure. Creative people will also see the benefit in this coding when thinking multiple exposure. Changing the code to:
delay(100);
digitalWrite(flashPin, HIGH);
digitalWrite(flashPin, LOW);
delay(100);
digitalWrite(flashPin, HIGH);
digitalWrite(flashPin, LOW);
delay(4000);
will result in a 100ms pause, a first flash, a 100ms pause, and a second flash and then the 4s delay to make sure no extra flashes can be fired.
The simplicity in this coding opens up so much possibilities. Just by adding or changing delays we can generate any flash pattern wanted.
In Action
It is always advisable to first make a test shot with the glasses in the position we want take the photo (so where they are after the shelve hits the fixed board).
After (auto) focusing on the glasses we set the camera to manual focus, dim the lights, clap your hands to fire the flash and check the result.
Adept camera and flash settings/position until the desired result
When we are happy with the result, all we need is action. Pull the glasses up, dim the lights, open shutter, release the glasses, flash fires.
Wait for the shutter to close and check the result.
Now you can change the delays or the angle of the runway-shelve, vary the amount of liquid per glass, colour, viscosity etc. until the desired picture is taken.
For example different levels and colour intensities:
Or a 150ms delay instead of 100ms:
If you'd like to see more of Vincent Riemersma's work, check his excellent flick stream.
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Comments
liquids
Terrific. Can't wait to try it!
Cheers!
Cool pics from this nice set up. And a big THANKS for the extra effort for sharing with us!
Genius!
Thanks for sharing... Very, very interesting technique to induce motion.. I'm still lost with all the coding and mechanical stuff unfortunately.
Dave
http://reviews.davidleetong.com - David's Simple Photography
Fucking clever.
My kids will so love it.
Great work!
Great setup, and indeed very simple. Can you tell us anything about the flash duration? And the camera setup, e.g. the magnification of the lens, the flash-sync time, aperture,distance?
Thank you!
Cheers /Felix
set-up
Most information can be found in the EXIF data on flickr.
Flash power was set to 1/128. According to the manual this equals 1/22000s flashtime (and in the big versions you still see some blur due to motion on the most left glasses).
Used different lenses. Started with a 70-200 and did some shots with a 17-55 but this gives more distortion so I like the longer lens more. Exposure time set to 3s and aperture @ 5.0. You do not want it to far open and don't have everyting in focus, but you also do not want the background wall inside the depth of field. So with my distances (wall-glasses approx 1m, glasses-camera approx 2m) I got away good with f5.0. Just some trial and error though
Interesting! Thanks
Interesting! Thanks
I don't get the 3 second
I don't get the 3 second shutter time. Did I read that wrong?
Would it not be simpler to have the trigger just go off after X delay and leave the shutter speed high?
With 3 seconds you have to time the rolling skate and everything.
For this example it might do
For this example it might do the trick as well since I used a 100ms delay. But in faster photography the camera alone is simplky to slow. My nikon d300s has (according to the specs sheet) an internal shutter delay of 45ms. So any photography faster than 45ms is not possible with just setting a fast shutter speed. Since I already have the sound trigger it is easier to keep it this way, also in this particular case.
I also tested the glasses shot with delays shorter than 45ms so switching is also not a wanted situation.
Secondly, because of the internal camera delay you have to add both delays to get the total delay. 100ms is easier understood than 45ms + an extra added 55ms.
Finally the timing is not an issue since the 3s is long enough for the 'skateboard' to descent. This takes less than 1s. So opening the shutter with a remote gives more than enough time to let go of the glasses and trigger the flash. Since I work in a dark room it is irrelevant wheter the flash occurs in the first part of the exposure time or in the last part (or somewhere in the middle). When there is no other light in the room the virtual exposure time is as long as the flash duration. In some cases I did however increase this to 3s to 5s. Just to make shure I had enough time.
Super photo-smart. Great
Super photo-smart. Great tips.
Cool
Ik deze foto's gewoon groot vind. Wow man, zelfs ik in Canada heb nog nooit zoiets geseen. En wij best veel zijn gewend. You're the greatest! (Na op mij dan)
Hallo Vincent, ik zag de
Hallo Vincent, ik zag de fotoos voor de eerste keer bij je ouders thuis en ik was helemaal onder de indruk!
Wat een super fotoos, ik zelf heb er niet zoveel verstand van maar ik kan er wel naar blijven kijken.
Ik zei nog tegen je ouders kijk dit is nou KUNST en daar zouden ze een musuem mee moeten volhangen.... dan ga ik er ook heen.
Gr. Nancy
triggers
Does anyone make these triggers to sell at a reasonable price, this electronics stuff is way above my head!
Stock sound triggers are
Stock sound triggers are available but at a (to) high. Most known is probably the stopshot which will set you back for 300 dollar. (the trigger I made will cost you about between 5 and 40 dollars (depending whether you have an arduino and the basic materials available). There also is the photoduino project which is a finished kit with some more features than I built (but might be added later in my project as well)
You do not have to understand the working of the triggers from the hiviz site. Just get the partss and follow the manual. Without understanding a bit it will work. You might ask a friend to help you out...
The high prices of the commercial solutions make it worth to explore these possibilities...
What Parts from Hiviz?
In addition to the Arduino (I have a couple of those), what parts did you get from hiviz to make this work? I assume you used the Arduino, instead of the hiviz kit for the delay, so I wouldn't need that, right? But what you did use from hiviz, I don't know...
Thanks for any info you can provide.
sbirkner at earthlink dot net
Hiviz + Arduino
Check out my 'High speed photography 101' (http://www.pascalbovet.com/2010/08/highspeed-photography-101-introduction/).
There are plenty information on how to connect the hiviz.com sensors with and arduino..
http://hiviz.com/kits/sk2_com
http://hiviz.com/kits/sk2_complete.htm
this is the part i used from the hiviz site... so only the sound trigger part. If you hook up the flash output to the arduino you're done (with a little coding off course)
HiViz plus Arduino
As someone who is familiar with Hiviz, but not arduino I'm impressed with the amount of control you are able to add coupling the two together. How did you go about setting up your circuit from hiviz to incorporate the arduino unit? Are there any helpful hints you have for this process? Any light you can shed on this would be greatly appreciated. Thank you!
and you could also check the guys at Hiviz.com
Looks cheap enough if you don't mind fiddling with wires a bit :)
Elegantly done
I've tried doing this before with manual triggering of the flash and have some success but have never achieved results comparable to these. Great work!
I have tried playing with
I have tried playing with manual triggering one time. But the amount of keepers was way to low. With this set-up my keeper rate is almost 100% timingwise. (some splashes are just better then others especially while playing with the delay time.
http://www.flickr.com/photos/vincentriemersma/5419207231
(if i had added the filenames in the screenshot you would have seen they are al in order, no missing photo's beacause of failure)
I think only 2 or 3 photo's really did not succeed but I had a lose wire one time and the flash goes into stand-by mode if you wait to long. So now before getting the real shot I clap my hands first just to check if the flash is still awake.
I can do 10 shots in a row and they will al be perfect timed. That is the benefit of this method (although manually is easier when you don;t have a soundtrigger available yet).
WoW! It's look Great!
WoW!
It's look Great!
Muchas gracias por el tutorial
Aquí mi prueba...
http://domingoaleman.es/index.php?showimage=238
Un saludo
Done!
Hi! I tried it by myself and it works great, thanks for sharing :-)
Here's the result:
http://www.flickr.com/photos/xlao/5537695012/
And here's the how to (in spanish, sorry)
http://xevilao.wordpress.com/2011/03/18/fotografia-de-alta-velocidad/
splash
Thanks for the inspiration.
I have a test on my site.
http://www.petroffphoto.com/#mi=2&pt=1&pi=10000&s=0&p=1&a=0&at=0
Splash
Great great pictures.
Thank you for sharing with us your technique.
Keep inspiring photography..!!!
Great images, as soon as I
Great images, as soon as I have some spare time I am definately going to try this. Not sure if my girlfriend will be too pleased about me nicking her wine glasses!
.
Ahhh.. will be saving money now!!.. always buying stock images like these.
Thanks for sharing! ;-)
Splash
Nice Sir
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