After announcing 3D photos and VR memories back in May, Facebook is now rolling out the feature that can turn your 2D photos into 3D. The new feature will work both in the News Feed and VR. The technology captures the distance between the subject and the background, so it brings scenes of 2D photos to life with 3D depth and movement.
It looks like 360° cameras and content is starting to evolve. As companies have realised that 180° 3D content is far more useful to viewers than fully 360° surround content, the two worlds are starting to merge into one. As are the cameras with which we create them. We saw it recently with the announcement of the Kandao QooCam.
Now the new 5.7K Vuze XR by HumanEyes also combines both 360° and 180° 3D content creation into a single unit. It contains a pair of hinged sensors & lenses. When you want to shoot 360°, you close them up, and when it’s time for 180° 3D, you open them up to face both cameras forward.
If there’s one thing that’s definitely not going away, it’s 360 VR cameras. And they’ve come a very long way in the last few years. It was only 2016, two short years ago, when the Ricoh Theta S was being lauded as one of the best on the consumer market – with 1080p video. But as the technology has become a little more established, demands have evolved.
Detu is answering these demands with the new Detu MAX. A 3D 360° VR camera that can shoot stereo video at a whopping 8K resolution. It’s also capable of shooting HDR 3D images and offers stills resolutions up to 12K. They’re launching the MAX on Kickstarter, with prices up to 40% off the expected retail price.
The release of RED’s new Hydrogen One holographic smartphone is drawing ever closer. We’ve known about its modular connectivity through the pogo pins on the back, but very little has been said about what they’re for. It’s been suggested that we’d perhaps see battery packs or small camera modules to use “real” lenses and that it may offer communication with RED’s range of cameras.
Well, the first of those cameras has been announced. RED has teamed up with a 3D VR camera company, Lucid on an 8K prosumer 3D camera. A camera not only shoots holographic content that can be viewed on the Hydrogen One but a camera which also uses the Hydrogen One as its “viewfinder” while shooting.
Facebook has shared a lot of updates at the F8 keynote on 1 May, and it looks like the plan to experiment with AI and VR in some interesting ways. While 360-degree photos and videos have been around on Facebook for a while, they now plan to turn 2D photos into 3D. In other words, they want to give regular, flat photos a feeling of 3D space and create a more immersive experience for the viewers.
At Facebook’s F8 developer conference, the company has announced some exciting news: Facebook and RED are teaming up to develop a high-end, professional VR camera system. It will reportedly be able to capture hi-res imagery in so-called 6DoF (six degrees of freedom). The viewers will be able to explore the high-quality content in real time within virtual reality.
As virtual reality becomes more available and widespread, there are more interesting applications of this technology. Virtual Human Interaction Lab (VHIL) at Stanford has created a VR experience that lets you put yourself in someone else’s shoes. In their project, they use VR to show you what it’s like to be homeless.
Google, it seems, is acquiring Lytro. Yes, the company that made that crazy light field camera and then got out of photography to move into VR and cinema is being snapped up. In a deal which TechCrunch report to be worth either $40mil or $25mil, depending on who you ask, Google will pick up the company in an “asset sale”. Presumably, this will include the 59 patents related to light-field and imaging technology which Lytro owns.
Virtual reality can take you to places you otherwise couldn’t see, and there’s still plenty of room for improving and experimenting with VR technology. In a recent blog post, Google has announced that they’re experimenting with light field photography to create more realistic VR experience. To make this possible, the company is using a solution that seems pretty simple and clever: a rig made of 16 rotating GoPro cameras.
Virtual reality and photography have been merged in interesting ways before. But artist Mat Collishaw has decided to combine them with history and recreate the world’s first major photography exhibition. He uses VR technology to recreate William Henry Fox Talbot’s exhibition from 1839. This allows visitors not only to experience the sights, but also sensations and sounds which followed the original exhibition from 1839.