Domenico Sellaro is a rising talent! A young Digital Artist who specializes in Creative Retouching, and Matte Painting. He began to teach himself Photoshop in 2008, but has since taught himself how to use 3D programs like Sculptris and Blender too. During these years he has been selected for international exhibitions, become featured in the Wacom gallery online, and received features in international Photoshop magazines. He is now Founder and CEO at The Creative Dot and he’s working as Freelance Digital Artist for some clients from Europe and other countries.
Facebook first introduced the world to Surround 360 in April. It’s a 3D 360° camera rig that shoots up to 8K footage per eye. They announced at launch that all the designs and software would be coming to GitHub this summer and it’s finally here.
Built using 17 4MP cameras, it has a total cost of around $30,000. So, it’s not the type of inexpensive weekend project to do with your kids. It will, however, produce significantly better footage than most consumer 360° solutions. At that kind of price, though, you’d expect as much.
When I first heard the phrase “dual cameras” used in relation to mobile phones, 3D is what first came to my mind. How disappointed I was to find out that it was nothing to do with recording videos or shooting stills in 3D.
Now, Weeview want to fix that, having announced the Eye-Plug 3D Camera at Computex. The Eye-Plug gives your smartphone’s camera software an extra lens and sensor so it can see two viewpoints at once.
Stereoscopic images aren’t new. In fact, they’re one of the earliest forms of 3D imagery available. They also seem to be making something of a comeback, now that VR headsets are becoming more inexpensive and easily available.
The Vitrima VR Lens wants to bring this capability to the GoPro. Describing itself as “The first GoPro lens that records in 3D”, the Vitrima works with a single camera, removing the need for any 3D post workflow. In fact, you can even stream live in 3D.
I’m always looking for good stock images to use in my photoshop composites. I find them online, or use the awesome Texture Store. Or I make my own. But sometimes its impossible to find the right image that fits your idea.
And if you do find the right image, it’s at the wrong angle or too small, or not lighted the way you want to. So you’ll just end up with a crappy composite, or spending hours of time to get it right.
A while ago I was preparing a workshop and looking into the possibility to teach everyone about using photoshop’s built in 3D options. Photoshop has been developing integration with 3D for a while and you can even get as far as prepare a file for 3D printing now.
For those who hate having to actually get up off their computers and leave the house, photography can be a potentially tricky prospect. Now, Nvidia have presented the world with a possible solution to this problem in the form of Ansel; An in-game “camera system”. Ok, so it’s not really photography, but it is quite an interesting technology.
The Ansel photo mode allows you to step outside of the game’s predetermined destiny for your character, and allow you to position your camera and compose your shot with a fully free form camera, with full 360 degree stereoscopic abilities viewable on a range of devices including your mobile phone.
Virtual reality might be the buzz of the town, but a new company called Scandy wants the world to know that the world of 360º content isn’t destined only for headsets.
Today, the company announced it’s raised one million dollars to start mass production on their ‘Scandy Spheres,’ a ball-shaped object that has a 360º image printed into them.[Read More…]
We’ve all had that feeling of being in a beautiful or dramatic landscape, wanting to capture it, and then found it was missing just a little something once we got it home and saw the images big on the computer screen.
German architectural photographer, Andreas Levers has also felt that on occasion and decided to do something about it by blending the real with the computer generated.
DIYP spoke to Andreas to get a little more information and some insight into his work and process.
Inspired by Edwin Abbat’s “Flatland: A Romance of Many Dimensions”, Turkish artist Aydin Büyüktaş created these exquisite warped images of Istanbul.
The photos might seem difficult to create, and rightfully so. Creating the series, called ‘Flatland’, required months of planning, 3D software, a drone and plenty of patience.