Mike Pan was interested to see if a similar effect can be computer generated. well, it can using blender and cycles. Here is what Mike has to say about it.
It all started with the release of Cycles – a new GPU based (read: Fast) path-tracing (read: Nice) rendering engine for the 3D software Blender. For people unfamiliar with the concept, a rendering engine is a software that turns a computer generated 3D scene into a final picture. A rendering engine has to calculates lights, shadows, surface materials and all the intricate details that make up a believable virtual world. Most rendering engines uses all kind of tricks and shortcuts to simulate surfaces and lighting, whereas Cycles rendering is purely based on the physics of light, which means it is very easy to get photo-realistic renderings like this: [Read more…]